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Introduction
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Energy
Power generation
Weapon systems
Durability
Hull
Critical systems
Coolant
Maneuverability
RCS
Electromagnetic clamps
Hacking systems
Your hacking systems are arguably the most advanced part of the entire ship. As SCAMPS has previously stated:
Your CASKET comes with a lot of different pieces of software and hardware that you can use. If you've studied hacking at all prior to joining REKT, you probably know about most of the stuff that's here, and the rest should come naturally. Hacking modules are located near the front of your ship and interface with your ship's primary computer. The radio signal/wifi hack is arguably the simplest type of hack. With a range of approximately one kilometer, it interfaces with just about anything other than communications devices. It's not the best at hacking alien computers, though - for that you'd probably need: The Datapad/PDA hack. This type of hack requires a party to hold a PDA (mostly) motionless within ten meters of the target. The hack can be initiated through the datapad up to a maximum of 500 meters from your ship (which must be turned on); that means this is your best bet if you're on foot. The ship then alters electric currents within the wiring by creating incredibly precise electric fields, permitting you to hack even alien technology, given the right upgrades to your ship. If hacking aliens isn't your thing though, and you prefer cracking passwords, you'll probably want: The hypersonic wiretap system. This is for if you're next to terrestrial computers that simply have passwords far too powerful for you to crack in any finite amount of time. It requires your ship to be within 100 meters of the target, or your ship to be within 500 meters and your PDA within one meter of said target. Your ship or PDA will listen to the minute noises created by the device - no matter how far below the range of human hearing - and utilize it to understand password encryption techniques. But if you don't like being up close and personal, then you can't do without: The infrared hack. This type of hack actually scrolls back a panel off the front of your ship and uses it to confuse enemy IR scanners, cameras, and other types of sensors. With a maximum range of two kilomters, it's quite versatile and accurate down to a fraction of a millimeter. Unlike the other types, it can scramble multiple targets at once - but the beam must be kept narrow to be effective. |
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