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Side effects while active
Side effects only take place for the duration of the drug, and stop afterwards. Side effects can stack between drugs. Some effects may be immediately obvious. Others, the GM may record privately and must be discerned by the player.
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Overdose effects
If you take too many different drugs in a short amount of time, you have a chance of receiving the side effects of any of them. These last for the duration of the longest-duration drug you've taken. Those that last other lengths will be noted. Continuing to take drugs past this point may result in death. Some effects may be immediately obvious. Others, the GM may record privately and must be discerned by the player.
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Withdrawal effects
If you take too many drugs over the course of one or two missions, there's a chance you can become addicted and experience withdrawal symptoms. Some effects may be immediately obvious. Others, the GM may record privately and must be discerned by the player. Still others may happen at random for the duration of withdrawal. Withdrawal can be mitigated by taking another of the particular drug at some point during or before the next mission - or you can try waiting it out for a mission or two, until it goes away.
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History
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Ingame example
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Infantry: Unconventional | |
Infantry: Exotic |
• Charismatic Amp Unit • CRISP • Electro Amp Unit • Gravity Amp Unit • Kinetic Battlestaff • Kinetic Chakram • Mass Manipulation Amp Unit • Microwave Amp Unit • Nanobot Pack • Nanobot Swarm • Nullfield Amp Unit • OMEGA Gun • Psi Pack • Quantum Lash • Quantum Minidrone • Stasis Amp Unit • Telepathic Amp Unit |
Infantry: Tools |
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Infantry: Anatomical | |
Infantry: Standard | |
Infantry: Drugs |
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Description
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Price
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Requirements
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Stats
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Duration
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Image link
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Side effects while active
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Overdose effects
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Withdrawal duration
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Withdrawal effects
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History
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Ingame example