100 Kiloton Charge
This is that handy in-between stage nuke. Can't decide if you're aiming for a total platoon wipe or actually helping? This is the nuke for you. Costs one to two times the pay for a single mission, but will blast everything to Hell, and anything that's left will probably feel like it's already there. The damage really starts to ramp up around here.
  • Creds: 10000
  • Ammo: Single-use, and then the whole thing is gone.
  • Requirements: Goes on one of your ship's two storage mounts. Cannot mount if something is already there.
  • Rolls: Attacker's Unconventional vs Defender's Intuition/Engines

Additional Details

  • You asked, we delivered
  • Can be set to timed or remote detonation
  • Can be chucked forwards dive-bomb style or manually placed
  • Hackable once primed or launched
  • Can be disabled manually on-site
  • 60 - 500m fireball (space - surface)
  • Severe damage within 150m - 1.31km (space - air blast)
  • Moderate damage within 350m - 3.23km (space - air blast)
  • Thermal radiation radius 585m - 4.62km (space - air blast)

Ingame Example


Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

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