Outside, you use the currency of whatever world you happen to be stranded on. The same goes for here. We put five credits in your account when you join REKT. You can use these to buy gear, weapons, and generally keep yourself from splattering on the side of a rocket fuselage somewhere. Normally we keep these in your electronic account, but if you ask nicely and our armory staff is in a good mood, we'll trade you the creds in your account for physical tokens you can use to trade with other inmates. Don't try to forge them. You won't manage.
  • Creds: 1. A credit is one cred. Obviously.
  • Ammo: If you have one, there's only one.
  • Requirements: Getting REKT
  • Rolls: Yes. It spins, too.

Additional Details

  • Hard carbon-plastic difficult to melt or damage
  • Collects grime rather easily
  • Difficult if not impossible to forge due to the small microchip molded into the center
  • Is worth one cred
  • Nobody outside Tartarus will accept it as currency
  • One side says "REKT REQUISITION TOKEN"
  • The other side says "ONE CREDIT"

Ingame Example

Infantry: Conventional
Infantry: Unconventional
Infantry: Exotic
Infantry: Tools
Infantry: Suits
Infantry: Anatomical
Infantry: Standard
Infantry: Drugs
BerserkBloodeyeCrashFilterHaxLocusPenta KPsychoRabbitRed SandScreechSynchTick

Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
Tag as has image | Remove has image tag