Crossbow
Two-handed
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Additional Details
- Limited range; don't try to shoot too far except in absence of gravity
- Fairly accurate with a skilled hand
- Takes some time to reload
- Excellent for specialization
- No mixing and matching types with teammates
Tip types:
Sharp
- Good for piercing soft targets
- Good at causing damage
- Comes back out easily
- Sharp tip can potentially pierce light armor if user is sufficiently skilled
Sticky
- Goo tip will stick to almost any surface
- Specially formulated to work well in a vacuum
- Not sticky until the tip is punctured via impact
- Quickly solidifies, locking bolt to all but the smoothest surfaces
- Won't damage most surfaces
Barbed
- Punches a small hole, stops before it goes in all the way
- Springloaded barbs keep the bolt from falling back out
- Special alloys keep the bolt in place while under weights of up to half a ton
Syringe
- Injects the contents of the bolt (if any) upon impact
- Permits you to empty the bolt carefully if necessary (and if possible)
- Needle tip can be removed if desired
- Excels at penetrating spacesuits and human flesh
- Will do nothing against even light armor
Blunt
- Impacts without dealing much damage to the target structure
- Rebounds and will bounce away from target
Suction
- Works best in an atmosphere
- Deals absolutely no damage to target structures
- Works best against flat surfaces
- Will almost never let go unless you actually want it to
Foam
- Soft foam tip will keep from damaging target structures
- Instead of rebounding, will simply fall to the floor where it hits, or stay put
- Good for if you're having some fun with friends
Magnetic
- Will cling very tightly to ferromagnetic materials
- Difficult to get loose without some degree of force
- Magnet tips can be used with other devices
Incendiary
- Creates a series of large sparks on impact
- Can ignite most flammable materials
- Looks really cool
- Sounds even cooler
Bolt types:
Solid
- Solid bolt has the weight behind it required to punch through light armor (but still takes a sharp tip to manage)
- Can be used as scrap if necessary, or as metal for welding
- Optional wide-capped butt end keeps it from punching completely through a target, instead getting lodged partway
Acid-filled
- Filled with acid. What else needs be said?
- Acid capable of dissolving most metals, including gold and platinum
- Likes to eat fingers
- Glass body shatters on impact
- Keep these safe
Flare
- Flare can be primed prior to launch if desired
- If not primed, impact will start it going
- Bright enough to see across moderate distances
- Keeps burning for about a minute
Tranquilizer
- Sleepytime is good time
- Doesn't work instantly, but should work fairly quickly against the average-sized human; will take effect toward the end of the turn
- An overdose of tranq darts will not kill the target
- Will require multiple darts for larger targets
- Smaller targets may die instantly
- If shattered, sprays as disorienting gas instead
Explosive
- Bolt contains small liquid explosive charge; detonates on hard stop
- Deals a lot less damage than a grenade
- Doesn't work well with foam tips
- Can be difficult to get the whole bolt to explode inside of someone
- When it does explode inside of someone, results are instant and gloriously messy
Cable Reel
- Contains a fine nanowire cable that attaches to your crossbow with a grapple
- Can be unhooked from the crossbow after launched
- Doesn't necessarily need to be attached to the crossbow to be shot
- Will hold your weight and more; multiple shots increase this
- Will not pull you forwards; this is good: will also not shred you limb from limb or splatter you against your target
Teargas
- Only works well in atmosphere
- Clings and sticks; will burn for hours
- Completely disables anyone not wearing a spacesuit
- Target must not be wearing a spacesuit
Oil
- Bolt will shatter on impact
- Full of liquid with very low viscosity
- Highly flammable
- Will coat things
Tracker
- Tracking dart functional for up to 5 kilometers
- Encrypted transmission to escape detection
- Smaller size keeps it from being noticed for falling out
- Typically does not work well when the electronics are injected into someone
Ingame Example
Technical Details
Infantry: Conventional | |
Infantry: Unconventional | |
Infantry: Exotic |
• Charismatic Amp Unit • CRISP • Electro Amp Unit • Gravity Amp Unit • Kinetic Battlestaff • Kinetic Chakram • Mass Manipulation Amp Unit • Microwave Amp Unit • Nanobot Pack • Nanobot Swarm • Nullfield Amp Unit • OMEGA Gun • Psi Pack • Quantum Lash • Quantum Minidrone • Stasis Amp Unit • Telepathic Amp Unit |
Infantry: Tools |
• Advanced Medical Kit • Airdome • Anti Shock Meds • Blowtorch • Breachkit • Claymore Pack • Coagulant Boosters • Crowbar • Cymek Reboot Kit • Dropshield • First Aid Kit • Grapple Set • Layer Scanner • Medical Kit • Multiscanner • Painkillers • Portal Can • QuickDraw Slot • Radar Scanner Pack • Riot Shield |
Infantry: Suits | |
Infantry: Anatomical | |
Infantry: Standard | |
Infantry: Drugs |
Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
Tag as has image | Remove has image tag
page revision: 18, last edited: 07 Apr 2018 16:04