Cryo Psyamp
Stone-cold killer? You? Nah, you're past that. You're cold as ice, without a shred of humanity left in you. If you want a weapon to match your hatred of everything that moves (and even some things that don't), look no further. The Cryo Psyamp is kind of like a freeze ray, and is the Microwave FM's older, colder brother. The way it works is so dizzyingly complicated that you can't possibly input the calculations in time, so we have to attach it directly to your brain. Sound fun? It might be. We'll even install a little dashcam aimed directly at your face: the next time you're massacring helpless innocents and you get that little hint of a smile, we'll cap it. You could actually have a decent picture to go on your funeral brochure now.
  • Creds: 3000 creds
  • Ammo: Generator; one use per turn.
  • Requirements: +0 Exotics
  • Rolls: Attacker's PSI Unit and Exotic vs defender's PSI Unit and Durability

Additional Details

  • Freezes things: sounds simple enough
  • Requires a complicated network of blink teleporters and field manipulators to produce AM-0093 effects across a designated area, the calculations for which are too difficult to work out and plug into a computer fast enough, requiring a direct neural link to make use of the human brain as a computer to intuitively calculate instead
  • If successful, electronics can stutter or stop working entirely
  • People get very cold; typically does not affect organics as strongly
  • Localized freezing over small areas can cause tears due to thermal compression
  • Freezing allies gets you shot
  • Making ally-popsicles not recommended

Ingame Example

Ingame Example

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
Tag as has image | Remove has image tag