The standard Forceps Laser built onto a radial mount with an added electron gun. While the laser itself is just as pathetic, this model includes an electron gun, permitting you to zap your targets distracted by the glaring red beam in their eyes. Can cycle between states if you wish, but please remember that the electricity is only visible in ionizing gases. Perfect for crowd control and magic shows. Using it underwater may be slightly less than intelligent.
  • Creds: 2000
  • Ammo: Infinite - generator can manage one steady shot before it needs to recharge. Recharge is quick.
  • Requirements: None
  • Rolls: Attacker's Energy and Conventional vs Defender's Durability and Intuition

Additional Details

  • Weakest ship weapon available
  • While it deals little damage, is excellent against electronics
  • Can easily disable robotic enemies so you can make a kill
  • Recharge time takes only a single layer
  • Can disable a single moderately-sized target
  • Tesla coil best at short ranges
  • Standard limit on shots per turn

Ingame Example

The electrolaser is a combination of a weak laser and an electron gun. The weak laser can be used as a low-powered cutting beam (much like the Forceps laser, since it *is* a Forceps laser), whereas the electron gun should be thought of as some sort of "lightning gun" which can be used to overload, damage and paralyse anything with electrical components or organics. Efficient against enemy ships (and can be used to disable weapons on large ships that would otherwise pose a serious threat), but inefficient against thick armor.

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

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