Basically a massively scaled down version of the ship-based Electrolaser, the ElectroRifle doesn't roll off the tongue quite as easily. Utilizing a portable directed EMP emitter, this weapon does almost jack shit against anything but drones and electronics - against which it excels, so long as you land a solid hit. It's not entirely worthless otherwise, however. It can temporarily paralyze organics, and if you dial down some of the settings, it might make a nice present for that hot chick in Squad Four. I hear it tickles.
  • Creds: 0
  • Ammo: Generator takes one turn to fully recharge
  • Rolls: Attacker's Conventional vs Defender's Durability

Additional Details

  • Can fire up to three stun shots at a time; each drains 1/3 of max power
  • Can fire a supercharged shot draining 100% of max power, but can kill even organics
  • Has dial that can be set lower for practically infinite firing time, but will only slightly hinder targets
  • Good at destroying or hampering electrical circuitry
  • Good for up to 50 meters
  • Deals damage regardless of power settings - not safe for use against allies, but don't let that stop you
  • Basically ignores all forms of armor

Ingame Example

Technical Details

Infantry: Conventional
Infantry: Unconventional
Infantry: Exotic
Infantry: Tools
Infantry: Suits
Infantry: Anatomical
Infantry: Standard
Infantry: Drugs
BerserkBloodeyeCrashFilterHaxLocusPenta KPsychoRabbitRed SandScreechSynchTick

Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
Tag as has image | Remove has image tag