Heavy Quantum Launcher
Bigger is better, am I right? For the fella that couldn't be big in some places, we now present to you our prototypical Heavy Quantum Launcher. This bad boy is capable of launching absolutely massive heatseeking balls of plasma that travel at a slow 300 kilometers per hour. These monsters will absolutely consume anything with less armor than a battleship, and when they reach the end of their lifespan, explode like nothing you've ever seen. As you'd expect, it also takes more batteries than anything you've ever seen. Thrown together in a hurry, it may be accident prone and we are certainly not responsible for any mishaps you may have while using it.
  • Creds: 15000
  • Ammo: Battery good for three rounds. Each extra battery costs 3000 creds (restocks post-mission).
  • Requirements: +3 Energy
  • Rolls: Attacker's Energy and Conventional vs defender's Maneuverability and Speed

Additional Details

  • Shoots beach balls of plasma
  • Plasma will burn through tons of mass before stopping
  • Upon stopping, will explode violently
  • Takes actual batteries, unfortunately
  • Is just really freaking cool all around
  • Slow projectiles means you don't want to be too far away
  • Can fire a single shot, a volley of three, or one supercharged shot for triple damage

Ingame Example

Technical Details

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

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