Null Field Psyamp
Utilizing multi-dimensional tech that makes our brightest engineers uncomfortably squirm, the Null Field Psyamp can shift a portion of space to force it to drop any electrical currents. In effect, this will stop anything utilizing electrical energy dead in its tracks. Unfortunately, it only works on energy of over 100 millivolts, so it's not much against disabling humans. It can, however, let you temporarily freeze an enemy ship while you batter it with bullets - provided you remember to keep the field going, of course.
  • Creds: 4000
  • Ammo: Generator; effectiveness slowly weakens with use, until recharged; recharging takes one turn
  • Requirements: +0 PSI Unit
  • Rolls: Attacker's PSI Unit and Exotic vs defender's Intuition and Engines

Additional Details

  • A truly basic support weapon that excels in a very large variety of situations
  • Effective range of about four kilometers; accuracy falls off sharply after two kilometers
  • Field needs to be maintained to be effective; grows more difficult to maintain the longer you use it
  • Things with heavy shielding, such as antimatter reactors, tend to be immune or at the very least, resistant
  • Can actually, truly shut electrical equipment down, regardless of how much energy is there
  • Probably not a good idea to use on things with a significantly high electrical output such as high-voltage lines; can backfire
  • Decent range lets you stay out of the fight and provide true support

Ingame Example

Technical Details

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

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