Side Engines
Want to go fast? You should buy an afterburner. Want to go slow? Get shot a few times. Want to go spinning out of control? Don't buy these engines. These swiveling engines are masterpieces of technology, and the only way you can reliably pull off a Crazy Ivan. If you need to turn your ship in a hurry, this is what you should use. Lets you easily perform crazy aerobatic maneuvers like you're in a stunt crew, as well as removing the need for turrets. It unfortunately replaces both your robotic arms and takes a bit of robotics skill to be able to use effectively, but when you know how to use it, you won't have any problems.
  • Creds: 4000
  • Ammo: None
  • Requirements: +0 Robotics (+2 recommended)
    Requires and replaces two empty opposing robotic arms
  • Rolls: Robotics * 2; requires a roll of 5 or greater to succeed
    With +2 or more Robotics: Cannot fail

Additional Details

  • Replaces both robotic arms
  • Can let you fly your ship (with difficulty) if your main engines fail
  • Mostly good at letting you turn
  • Does not use antimatter; can explode but not that bad
  • Replaces the need for turrets if used properly

Ingame Example

Technical Details

Ship: Conventional
Ship: Unconventional
Ship: Exotic
Ship: Auxiliary
Ship: Handiwork
Ship: Robotics
Ship Catalog

Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
Tag as has image | Remove has image tag