Stasis Amp Unit
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Additional Details
- Hilarious if they try to lob a grenade
- Doesn't last long if they start shooting at the insides (though, typically, they won't have enough room)
- Doesn't make them completely immune to weapon fire
- Does stop them from shooting at you for a bit
- When it goes down, will need to be used again
- Can potentially project multiple fields at once
- On a normal roll, will keep them still for 1.5-2.5 turns, where 2.5 is the remainder of that turn, all of the next, and part of the next.
- As a non-lethal temporary-effect weapon, has a +1 chance to hit
- Creates a globe; they can still turn and move around inside, and the shield does not block PSI abilities.
Ingame Example
Technical Details
Infantry: Conventional | |
Infantry: Unconventional | |
Infantry: Exotic |
• Charismatic Amp Unit • CRISP • Electro Amp Unit • Gravity Amp Unit • Kinetic Battlestaff • Kinetic Chakram • Mass Manipulation Amp Unit • Microwave Amp Unit • Nanobot Pack • Nanobot Swarm • Nullfield Amp Unit • OMEGA Gun • Psi Pack • Quantum Lash • Quantum Minidrone • Stasis Amp Unit • Telepathic Amp Unit |
Infantry: Tools |
• Advanced Medical Kit • Airdome • Anti Shock Meds • Blowtorch • Breachkit • Claymore Pack • Coagulant Boosters • Crowbar • Cymek Reboot Kit • Dropshield • First Aid Kit • Grapple Set • Layer Scanner • Medical Kit • Multiscanner • Painkillers • Portal Can • QuickDraw Slot • Radar Scanner Pack • Riot Shield |
Infantry: Suits | |
Infantry: Anatomical | |
Infantry: Standard | |
Infantry: Drugs |
Tag as ship gear | Tag as infantry gear
Tag as WIP | Remove WIP tag
Tag as has image | Remove has image tag
page revision: 4, last edited: 29 May 2018 01:47