There are a great number of sentient species in the Milky Way, and likely many more that have yet to be discovered. However, over the millennia, a select number of species has made themselves the "key players" of the galaxy… although this means little now compared to humanity's massive expansion.

Major species


Humanity makes up the majority of the galactic population. Racism still runs as rampant as it did in the twentieth century - humans tend to hate the other races and walk over them. Humanity tends to avoid friendship wherever possible, clustering themselves together around the galaxy's center, which is a better place for trade.
Stats: Entirely normal. The only species capable of utilizing REKT's medical injections and salves.


The race that enslaved humanity. Humans almost universally hate this species with an almost instinctive prejudice. Originally our first friend, they enslaved humanity when humanity began pushing to expand. Humanity eventually broke free and nearly wiped them from existence. Walking on six tentacles instead of legs, they require gravity alteration tech to adjust the gravity to 0.5 Gs or less, or they collapse in a heap on the floor. Four-armed, they're very weak and unsuited for melee or ranged combat, relying instead on (primarily) hacking and psionic attacks - and most often, their famed charisma that made them the "peacekeepers of the galaxy".

Although they had been facing extinction back in the late third millennium, they have since repopulated multiple worlds in the outer rim, well away from human influence. Their numbers are growing stronger, but at this point, there's little hope of them coming anywhere close to defeating humanity and reclaiming their homelands - at least, alone.


Bhezians are slender, fragile creatures, quite similar to the "grays" popularized in urban legend throughout the 20th century. Originating on some unknown planet in the Bhez star cluster, they quickly proliferated and filled the nearby star systems, utilizing their long lifespan to make long voyages across the stars prior to developing any form of FTL travel. Tremendously intelligent, and startlingly efficient, they require less food than other species. Their primary strength lies in their logical minds and innate ability to manipulate computer systems. However, they are also clumsy, weak, and have disturbingly low pain tolerances. "As hard to find as a strong bhezian" was a common phrase in the early third millennia, prior to the hiltorel taking over Earth and subjugating humanity.

The Bhez are a very common species, especially around wealthier planets. Their delicate bodies makes them rarely attempt any sort of manual labor if they can help it. Even despite this, they've made quite the name for themselves in the outer worlds, and it's a rare station that doesn't have a Bhez manning the computers.


Essentially sentient, mobile slimes. Due to their hyperintelligence, sybnials have often been the subject of hushed-up government experiments - although, unlike lab rats, they've often broken free. Completely boneless, they can change their shape (although not their appearance) at will, easily slushing through the tightest of places, although grates still stop them; disconnected parts of themselves are still considered dreadful wounds. While wielding weapons - especially guns - is very difficult for them, they can do so by flash-drying sections of their bodies, which is the same technique they use to achieve one of the highest WPM counts in the galaxy at human computer consoles. They tend to greatly value friendships, even with other species, but unfortunately, their sickly appearance, shapeshifting, nearly unintelligible accents, and eating habits often leads them to be shunned and neglected by most others, if not outright ostracized.

Originally evolving on cool, highly forested world, sybnials achieved spaceflight purely because they discovered technology some other species (likely the Bhez) had abandoned on their world centuries before. After reverse-engineering it, it wasn't long before they sent out their first expeditions, hoping to meet new friends in the greater galaxy. Unfortunately, the only species that truly treats them with respect are plodii, but they have nevertheless managed to carve themselves out a large niche in the galaxy - at least, prior to the Great Cleansing. Today, they are wanderers without a home, never truly being welcome no matter where they go.


Ancestral scavengers much like Old Earth's hyenas, they are a race that survived on developing guerrilla tactics to evade predators and scavenge for meat. Lightweight, agile, and energetic, not only are they difficult to catch, but they also are not a species anyone would soon forget. Olive- to navy-scaled with a mouth full of fangs and large, buglike eyes ringing their wide heads, the fysar ought to look horrifying by description, but they merely look humorous instead. Standing slightly shorter than an average human, their vast array of fingers makes them excel at anything involving their hands, and their incredible short-range eyesight assists in these endeavors. Their eyes are perhaps their most defining feature: with one primary pair of telescoping eyes and six segmented clusters, they not only have near-360 vision, but they can also examine things on the microscopic level. Unfortunately, their eyes utterly fail them when it comes to brightly-colored computer screens or holograms, and they even find bright lighting physically painful.

Fysar quickly spread throughout the galaxy about a millennia and a half ago after discovering FTL travel, finding work wherever they went - especially in space station construction and maintenance, and crewing ships for their less-technically-inclined friends, the plodii.


The azquad, a reclusive race by any standards, evolved in a trinary system on a planet constantly baked by the light of its three stars. They stand a little shorter than human height, with loose, flapped, saggy skin and great jowls. Their main flaw is their short, stubby limbs, which gives them a massive drawback in melee combat - and they have nothing that quite makes up for this. Their eyes in particular are noteworthy, being extremely advanced to the point that they can clearly make out details many dozens of kilometers away. Also of note are their tall, wide-backed heads, built to accommodate their large, inefficient brains. Their brain structure is significantly different from most creatures, being able to pick up on new details quickly, but they also lack a good deal of logical processing ability. Highly superstitious, with little ability to use computers, they have come to rely almost entirely on their fast reflexes behind the controls of a starship - especially as fighter pilots and scouts.

The azquads never quite found their place in the galaxy, largely because they didn't want a place. They are terribly afraid of new species, and only the plodii and the hiltorel have managed to win them over. They are also excellent friends with the fysar, who have been their allies for longer than they can remember. Humanity and the fysar don't particularly like each other, but they didn't receive the same treatment as the krolum and hiltorel. If anything, the signature azquad seclusion made them put up less of a fight to being put in reservations, and spared them much animosity.


A species that evolved entirely underground. Often described as a cross between thick-limbed leaf bugs, roaches, and spiders, Krolum are thought of as the stuff of nightmares. They are tall, lanky, and grotesque, with a thin and chitinous body covered in sparse bristle-like whiskers. They have six huge, fully black, lidded eyes that absorb a great quantity of light, enabling them to see in near-total darkness; odd flaps hang down around their mouths, and they often walk bent over, giving them a bizarre, buglike appearance. Their long, weak, sucker-tipped fingers certainly don't do them any favors in this department. In short, Krolum are hideous, but they have upsides as well. Their height, combined with their lifting-oriented body build and gentle fingers, makes them by far the best ship builders in the galaxy. This is the only real reason any of the other races let them stay around - except for their friends, the Gorvans. They also get along with sybnials.

Krolum have had a very troubled history, punctuated by the fact that they are one of a very few races to have found a Veloxium deposit on their homeworld. Originally leaving their dark, magma-lit world in search of other planets, they found these planets - and were immediately shunned by the majority of the races living on and around them - except the Daxx, who started a massive war with them to try to claim their natural Veloxium deposits. Things became even worse during humanity's Galactic Cleansing: humans targeted the krolum in particular, exterminating populations with extreme prejudice wherever they were found.


Small and weak, standing at two thirds the height of a human or less, the tachika evolved from a predator species on a world just outside of its Goldilocks zone, surviving conditions that would have made life difficult - if not impossible - for most other races. Looking something like a cross between a soft, fluffy kitten and a quadrupedal monkey, they are an intelligent species, very charismatic, and quite capable with weaponry. While their ability to pilot is minimal, and their stature makes infantry combat difficult (and outright dangerous), their ability to avoid combat altogether is essentially unmatched. Nevertheless, they are still quite capable with weaponry - particularly plasma- and laser-based - and can use their feet as hands if necessary - from which springs the term "a tachikan volley", referencing the wild, blind fire from an army of tachikas, each armed with four plasma pistols. Unfortunately, their thick fur is quite flammable, which keeps them out of combat all the same, if they can help it.

Tachikas gained great popularity as a galactic debutant, owed entirely to their charisma and appearance, being near-universally considered adorable. Unfortunately, this popularity quickly waned as they began to spread across the galaxy like rabbits, accelerated by the fact that a tachika's skillset makes thievery child's play. Their troubles didn't end there; humans found them just as adorable as the other races had, and enslaved many millions in despicable conditions. Even centuries after the Galactic Cleansing and the subsequent banning of slavery, it is estimated there are millions of tachikas still in captivity.


Hailing from the dry, barren planet of Daxidas-il, one thing you'll never hear of is a thirsty daxx. Incredibly strong, they do not sweat, and, in fact, can store enormous amounts of liquid and/or fat in special sacks around their waists. They have four arms, all of which are of equal strength, which makes them particularly good at wielding ranged weapons or heavy bashing weapons. They are typically quite an emotional species - typically ranging from anger to, more frequently, blind rage. Daxx, in their mother tongue, do not possess a word for "happy"; their equivalent means "content that things are going as they should". Likewise, they also fail to possess words for things like "sad", "depressed", or "anxious". It goes without saying that they have a difficult time conversing with many other species. A less well-known fact about the daxx is that although they breathe oxygen, they require O2 concentrations much higher than most other species.

Much like humans, the daxx have always been considered a menace to galactic society, expanding quickly into their neighbor's territory whenever they sight something that looks particularly valuable. However, their ships are little more than cargo freighters, and their ability to bluff (or call the bluffs of other species) is minimal, making them far less of a galactic threat. Despite this, they have nevertheless managed to become recognized universally as a major species.


Known only as the "Wralk", they are a mysterious species with unknown origins. Built something like a bizarre cross between a dinosaur, crab, and bear, they have a language rudimentary enough that it's been speculated that they are an "uplifted" species. Towering, bulky, and brutish, they have little patience (or capacity) for academics, but unlike the Daxx, have a fairly diverse (albeit simplistic) range of emotions. They are also incapable of wielding trigger-fired weaponry due to their thick, webbed hands, necessitating large hand-cannon style weaponry for ranged combat. However, their skill with unconventional weaponry - especially blunt weapons such as mauls - more than makes up for any deficit they might have in other areas. Tall, fast and powerful, with a thick skin capable of deflecting many attacks, they're a terrifying force to be reckoned with in melee and have brought down many governments through their mercenary armies.

Once teetering on the edge of extinction due to their odd mating habits and instinctive inclination toward exploration, they have been "brought back" by human fringe groups operating in the rim over the past several centuries, using them first to assist in the galactic purge, and next as soldiers to reclaim reservation territory. This practice has drawn media attention and heavy criticism from aliens and humans alike. The wralk seem to protest this treatment as well - but only when paired in groups, which makes them fairly unhappy.


Plodii are quite aesthetically pleasing to behold: their water-filled bodies shimmer across a rainbow of colors as light filters through, and wispy featherlike antennae fringe their heads and wide necks. Their webbed, cartilaginous arms, evolved to withstand sudden blunt force trauma, are quite capable of just that, but are weak and good for little else. In fact, if one was to guess that Plodii are little good in combat, they would be absolutely correct. They are renowned as cowards that hide beneath the squattish, canoe-like shell on their backs whenever danger approaches. Their primary strength lies not in strength, but in their vast intellect, excellent ability to negotiate, and average lifespan of 400 years. They had a reputation in the former galactic community of being sages, soothsayers, and… well, and salesmen, as they greatly love the jingle of coin. To humans, of course, they're just another type of revolting alien scum.

The plodii homeworld was obliterated during the Great Cleansing, largely with the help of the Wralk, but they still exist in many places throughout the galaxy. Due to the lengthy plodii lifespan, some that were born before the Cleansing are still alive, although late in life, the plodii become quite seclusive and are difficult to locate. Their younger cousins generally collect in small colonies of several dozen individuals, scattered throughout rimworld systems.


Built similarly to a cross between a rhinoceros and a centaur, with a squat vestigial horn on their massive, misshapen heads. Their thick, scaly hide, their low pain receptor count, and their segmented muscle structure permits them to shrug off wounds that might cripple mere humans, and their heavy three-fingered arms have proven surprisingly good at controlling delicate cockpit controls - aided, of course, by their incredible spatial sense. Unfortunately, all this power and ability comes at a price: gorvans possess eyes on the side of their heads instead of the front, which makes using computers a nightmare. They are slow-witted, clumsy creatures that can have difficulty turning around in a hallway - or finding their own four feet. Despite this (or perhaps because of this) many species find them to be endearing, and they have no shortage of friendships and allies - except for the Daxx, and, of course, humanity. A gorvan is a friend to almost everyone.

The Gorvans have never kept a good record of their own history, and so the way they acquired FTL travel is still a popular topic of scientific debate. In the pre-Cleansing days, they made excellent pilots; their ships were built, as they were, tougher than that of almost any other known species, and with excellent (if primitive) weaponry: to a gorvan, "more is better". Today, they mostly serve as freighter pilots in the outer rim, and occasionally find work elsewhere, but with the downfall of the Galactic Community, and humanity herding them onto lifeless outer worlds, finding their place has proven difficult.

Diplomatic Table

This is a table that shows the relations between the twelve major species in the galaxy, ordered from most-hated to most-liked. It is important to note that this table is only a rough representation of overall galactic politics, and should not be taken as law in all circumstances.

To read the table and find what a particular race thinks of another, match the top (X) with the bottom (Y): "How X feels about Y".

Human Krolum Daxx Wralk Azquad Sybnial Tachika Bhez Gorvan Fysar Plodus Hiltorel
Human - Hate Hate Neutral Hate Dislike Hate Hate Hate Hate Hate Hate
Krolum Hate - Hate Neutral Hate Like Dislike Dislike Like Dislike Dislike Dislike
Daxx Dislike Hate - Love Like Like Dislike Neutral Dislike Like Neutral Like
Wralk Neutral Dislike Like - Dislike Like Hate Neutral Like Neutral Dislike Like
Azquad Dislike Neutral Neutral Like - Like Like Like Love Love Love Love
Sybnial Hate Like Dislike Neutral Hate - Dislike Dislike Neutral Like Love Like
Tachika Neutral Like Love Dislike Like Like - Like Like Love Love Love
Bhez Dislike Neutral Neutral Dislike Like Like Love - Like Like Love Love
Gorvan Dislike Love Neutral Like Neutral Like Like Love - Like Like Love
Fysar Dislike Dislike Like Neutral Love Like Like Love Like - Love Love
Plodus Dislike Like Like Like Like Love Love Love Love Love - Love
Hiltorel Hate Like Dislike Like Love Love Love Love Love Love Love -

Lesser species


Originally a species that came from another world, the boarbear was modified by Mimir Inc. to possess an anomalous exoskeleton and superhuman strength. Loosely resembles a bear with a rancor-like head, long claws, and most notably two large saber-like lower tusks it uses to gore prey, somewhat reminiscent of a boar. A non-chitinous version exists in the wild.


The rii'shians hail from a planet just inside the outer rim called Rii'shak V. They are a eusocial species, with multiple types, colloquially called walkers, fliers, and breeders. They had the poor fortune to live close to the human-chosen Daxx reservation, and the Daxx soon laid waste to their planet while trying to harvest the ores and veloxium from there.


Quantums are a race of humanoid aliens with three eyes instead of our two. Somehow they live in four dimensions instead of three despite being in the same universe as us - we just perceive one "slice" of their multiverse.
A lot of their equipment does the same, making it rather incompatible with human physiology - touching it causes parts of your body to scatter along the fourth dimensional axis, which is not a good thing to happen to half of your hand.
Since the Quantums produced the Orbs, it is likely that at least some of them had some kind of psychic abilities.
A very small handful of Quantums are still alive in our universe, as discovered by Platoon 56 of Tartarus. One Quantum in particular, Lin'shih, joined Platoon 56 as a member.
Stats: species-dependent. Absurdly intelligent; learns with great rapidity. Gains the equivalent of two levels upon each level-up.

Dark Space

Very little is currently know about this entity. Humanity had never observed one from close until the REKT mission in Chilendorn - they are very hard to detect if they don't move, since they only emit slightly in IR.
Somehow it has the ability to completely erase matter from existence as observed before the Tartarus fled Chilendorn.
The fact that the Dark Space uses spacecraft (such as the one recovered in Sedirmar) suggests that this is not a purely (super)natural entity but rather something made by an intelligent species.


Synthetic artificial intelligence is the crux of a galaxy-wide taboo. The androids in the universe are no more than robots that execute commands without a free will of their own and without self-awareness.

Next to Androids we can find humans or aliens that have received a series mechanical modifications. There are different reasons why people modify their bodies, the most common ones are modifications to treat medical conditions or as a replacement for amputated limbs, but modifications to enhance natural possibilities are also in the range of possibilities. Modification can be found in many gradations, going from simple implants that let people see more wavelengths of light to the replacement of whole body parts. In the most extreme form, the brain of a biological organism is removed and placed in a mechanical shell. The latter are called cymeks, whereas people with implants in their biological body are called cyborgs.